The game

Humans vs Zombies turns campus into a shared mission.

Players begin as humans or zombies. Zombies tag humans to spread the infection. Humans coordinate, complete missions, and use approved stun tools to survive. The result is a social, physical, story-driven event that turns ordinary campus spaces into memorable game territory.

Illustration of a campus map showing HVZ routes, zones, objectives, and game equipment
Gameplay system map

Residential engagement model

Designed where learning programs and engagement programs overlap.

The SEAHO presentation framed HVZ as both a learning program and an engagement program: students meet people, interact with campus partners, solve objectives, and participate in a themed experience that still has structure and outcomes.

Learning
Engagement
HVZ

Core loop

Easy to understand. Flexible enough for serious production.

01

Brief everyone

Players learn boundaries, safe zones, equipment rules, identification, conduct expectations, and reporting channels.

02

Start the outbreak

A small zombie population begins the game while humans organize teams and survival routes.

03

Launch missions

Objectives bring players together for escort runs, supply drops, puzzle events, defense points, and final stand moments.

04

Close the story

The best games end with a finale, awards, photos, recaps, and a reason for players to return next season.

Why players care

HVZ gives students a reason to participate, not just attend.

The format creates immediate social stakes. Humans move together because isolation is risky. Zombies recruit through play. New players can join because the premise is simple, while experienced players stay engaged through missions, squads, powerups, objectives, and strategy.

Players seated in a room during a game briefing
Rules and mission briefing
Foam blasters tagged for event safety and identification
Equipment identification

Safety by design

The best HVZ games are visible, moderated, and predictable.

Defined play zones and no-play zones

Clear equipment rules and campus partner approval

Player IDs, wristbands, or other visible status markers

Moderator rulings, incident reporting, and communication channels

Opt-in location and live-game features where appropriate

Elements of a successful HVZ

The game works when every part supports the same story.

Campus partners

Bring departments into the experience instead of treating them as approvals after the fact.

Objectives

Give players clear reasons to move, coordinate, and return throughout the event.

Storyline and lore

Use campus locations, clues, and videos to make the event feel local and personal.

Marketing campaign

Build anticipation before game week with visuals, giveaways, and social media.

Interactive data

Track registrations, interactions, tags, objectives, and impact for future planning.

Engaging gameplay

Balance simple rules with enough mystery, teamwork, and pressure to keep players invested.

A large group of HVZ players gathered outside at night
Real event energy

Next

See how the mobile app supports the live game.

Explore the app