Register an organization

Start with your campus goals. Build the outbreak around them.

HVZ Game is for universities, student organizations, recreation teams, residence life groups, and campus partners who want a safer, more organized way to launch or modernize Humans vs Zombies.

HVZ registration materials including wristbands, blank cards, bandanas, and foam darts Open channel contact@hvzgame.com Email HVZ staff

Before you launch

Strong HVZ programs are planned like campus-wide experiences.

Engagement goal

Who are you trying to reach: residents, commuters, STEM students, first-year students, or the broader campus?

Campaign window

KSU’s SEAHO model used a concentrated campaign and game window to build urgency and momentum.

Campus partners

Identify housing, dining, marketing, recreation, student media, and safety stakeholders early.

Story and objectives

Plan the lore, clues, missions, and campus locations before opening registration.

What to send

A little context helps us point you in the right direction.

School or organization

Name of the campus, department, club, or group interested in running HVZ.

Expected player count

A rough range is fine: 30 players, 150 players, 500+ players, or unknown.

Game experience

Tell us whether you have run HVZ before or are starting from scratch.

Timeline

Share the semester, event week, or target launch window you are considering.

Campus requirements

Mention approvals, safety questions, equipment rules, or partner departments involved.

App interest

Let us know if you want public pages only, app tools only, or the full connected system.

Launch path

From first conversation to game week.

01

Discovery

We learn your campus, goals, risk requirements, audience, and timeline.

02

Configuration

Your org page, public copy, rules structure, registration flow, and app settings take shape.

03

Promotion

You launch public pages, player recruitment, campus partner messaging, and event previews.

04

Operations

Game week runs through live tools, moderator workflows, player communication, and post-event reporting.